THE
MICRO_INVASION
/01 EXPERIENCE
TOUCH.
EAT.
BREATHE.
REVEAL.
Everyday actions become visible exposure points.
Skin Contact
Using hand sanitizer makes invisible contact visible across the hand.
Touch → Eat → Breathe → Reveal
The first three interactions can happen in any order. The final reveal activates only after all three exposure states are complete.
/02 INTERACTION
THE BODY
BECOMES THE INTERFACE
Three everyday actions make invisible exposure visible.
01 / Skin · Touch
Skin Contact
Sanitizer makes skin exposure visible across the hand.
02 / Food · Eat
Food Intake
Eating an apple reveals hidden intake on the face.
03 / Respiration · Breathe
Respiration
A wiping gesture turns synthetic fibers into visible particles.
/03 DEVELOPMENT
FROM TEMPLATE
TO CUSTOM SYSTEM
I adapted existing Lens Studio templates to separate body effects and stabilize physical interactions.
03.1 / Separating the Body
One Template,
Three Regions
I traced the template to control hand, face and clothing effects independently.
03.2 / Calibration
Proximity Trigger
Calibration
Three nearby triggers required a distance threshold that was responsive without causing false activations.
Debug Setup
QR marker anchors the virtual triggers; live hand distance helps tune the activation range.
03.3 / Experience State
Three Triggers,
One Payoff
Skin
✓
Food
✓
Fabric
✓
↓
Final Reveal
Any order. The reveal starts only when all three are complete.
/04 FINAL REVEAL
FROM BODY
TO SPACE
Once all three exposure paths are complete, contamination expands from the body into the mapped environment.
WELCOME TO THE
WORLD OF MICROPLASTICS.
World Mesh / Performance
Particle density was tuned to keep the room-scale effect responsive while preserving the visual impact.
/05 ROLE
ROLE &
BUILD
My work connected concept direction, interaction design, AR development and technical prototyping.
- Concept Direction
- Microplastic theme and interaction framing
- Interaction Design
- Three exposure interactions and final reveal logic
- AR Development
- Tracking, segmentation, triggers, particles and world mesh
- Prototyping
- Template adaptation, debugging tools and trigger calibration
Team / Ownership
- Chuyue Yu
- Interaction Designer
- Yike Hu
- Visual Designer & Video Editor
- Lisi Xie
- Interaction & AR Developer
- Microplastic Direction
- Lisi Xie
- Dining-Table Concept
- Developed collaboratively
- Interaction Flow
- Lisi Xie
- Primary Technical Development
- Lisi Xie
View Development Timeline ↗

A hands-first mixed-reality dating experience designed to reduce conversation fatigue.